07IEEEComputer Society 07 VR 2011 07 vgtc
07 VR 2011 07 07
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Organized Sessions Program

Time allowed per presentation submitted as "organized session" is 15 min.,
consisting of 12 min. talk and 3 min. questions/answers.

OS1: AR/MR/Interaction

-- March 19th Saturday, 11:00-12:30 | Organizer: Zhigeng Pan

  1. MRStudio: A Mixed Reality Display System for Aircraft Cockpit
    - Huagen Wan, Song Zou, Zilong Dong, Hai Lin, Hujun Bao
  2. AR-Ghost Hunter: An Augmented Reality Gun Application
    - Dongdong Weng, Xin Liu, Yongtian Wang, Yue Liu
  3. A Vibro-tactile System for Image Contour Display
    - Juan Wu, Zhenzhong Song, Weixiong Wu, Aiguo Song, Daniela Constantinescu
  4. An Adaptive Kalman Filter for Three Dimensional Attitude Tracking
    - Xiaoming Hu, Qin Li, Changyu He, Yue Liu
  5. An Engine of Virtual Reality Mixing Environment based on Real-Time Modeling and Interaction
    - Shujun Zhang
  6. The Framework and Implementation of Virtual Network Marathon
    - Mingmin Zhang, Mingliang Xu, Yong Liu, Gaoqi He, Lizhen Han, Pei Lv, Yongqing Li

OS2: Virtual Human and Interaction

-- March 19th Saturday, 13:30-15:00 | Organizer: Zhigeng Pan

  1. A Publish/subscribe based Correlative Matching Method for Multi-domain Virtual Environment
    - Liu Li, Wu Wei, Chen Hongqian
  2. Hierarchical Voronoi Diagram-Based Path Planning Among Polygonal Obstacles for 3D Virtual Worlds
    - Xiaoting Wang, Chenglei Yang, Jiaye Wang, Xiangxu Meng
  3. Internet-wide Multi-party Tele-immersion Framework for Remote 3D Collaboration
    - Zhou Zhong, Chen Xiuwen, Zhang Lin, Chang Xuefeng
  4. Scheduling based Resource Optimization in Networked Modeling and Simulation
    - HUANG Hai, TIAN Lei, WU Wei, SUN Songlin, JING Xiaojun
  5. Over-Parameterized Method on Variational Surface for Point-Based Reconstruction
    - Longcun Jin, Wanggen Wan, Xiaoqing Yu, Zhenghua Zhou
  6. High Viscosity Fluid Simulation Using Particle-based Method
    - Yuanzhang Chang, Kai Bao, Jian Zhu, Enhua Wu

OS3: Enabling Techniques

-- March 19th Saturday, 15:15-16:45 | Organizer: Zhigeng Pan

  1. Research on System Architecture of Multi-granularity Forest Simulation System based on Component
    - Dong Tianyang, Li Wenjie, and Fan Jing
  2. Simulation and 3D Visualization of Oil Spill on the Sea
    - YU Feng, YIN Yong
  3. Realistic Real-time Rendering for Large-scale Forest Scenes
    - Guanbo BAO, Hongjun LI, Xiaopeng ZHANG, Wujun CHE LIAMA-NLPR, Marc JAEGER
  4. The Dynamic Simulator of Forest Evolution
    - Jing Fan, Xin-xin Guan, Ying Tang
  5. Marine Noise Simulation Based on Spectrum Analysis
    - XIAO Bin, WANG JinShu
  6. Study on the Virtual Natural Landscape Walkthrough by Using Unity 3D
    - Kuang Yang, Jiang Jie, Shen Haihui

OS4: New Contents Creation Technologies

-- March 19th Saturday, 17:00-18:15 | Organizer: Tetsuo Ogi & Hasup Lee

  1. A theater for viewing and editing multi-sensory content
    - Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei
  2. Synthesis of footstep sounds of crowd from single step sound based on cognitive property of footstep sounds
    - Takuro Kayahara, Hiroki Abe
  3. Image-based Stereo Background Modeling for CAVE System
    - Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi
  4. Creation of Three Dimensional Dome Contents Using Layered Images
    - Tetsuro Ogi, Yoshisuke Tateyama, Hasup Lee, Daisuke Furuyama, Takeharu Seno, Takuro Kayahara
  5. AR-HUD System for Tower crane on Construction Field
    - KyeongHoon Park, HanNa Lee, HyungSeok Kim, Jee-In Kim, HanKu Lee, Mu Wook Pyeon

OS5: Innovative Applications of VR/AR/MR

-- March 19th Saturday, 17:00-18:15 | Organizer: Hyun Yang

  1. Real-time Scalable Recognition and Tracking based on the Server-client Model for Mobile Augmented Reality
    - Jaewon Ha, Kyusung Cho, Francisco A. Rojas, Jin Ki Jung, Hyun S. Yang
  2. From Whereware to Whence- and Whitherware: Augmented Audio Reality for Position-Aware Services
    - Michael Cohen, Juli ´an Villegas
  3. Co-Coot : a real-time collaborative tool for bio-molecular modeling and visualization
    - Jun Lee, Lin-Woo Kang, HyungSeok Kim, Jee-In Kim
  4. Efficient Shape Modeling using Occupancy Reasoning with Reconstruction Scheduling for Interactive Virtual Environments
    - Yeongjae Choi, Yongil Cho, Gowun Jeong, Sujung Bae, Hyun S. Yang
  5. Camera Tracking Using Partially Modeled 3-D Objects with Scene Textures
    - Byung-Kuk Seo, Jong-Il Park, Hanhoon Park

OS6: Applications

-- March 20th Sunday, 11:45-12:45 | Organizer: Zhigeng Pan

  1. Automatic Skeleton Generation and Character Skinning
    - Wang Cheng, Ren Cheng, Dai Shuling
  2. A Real-Time Motion Capture Framework for Synchronized Neural Decoding
    - Guangming Lu, Yi Li, Shuai Jin, Yang Zheng, Weidong Chen, Xiaoxiang Zheng
  3. Research of Hand Positioning and Gesture Recognition Based on Binocular Vision
    - Tong-de Tan?Zhi-min Guo
  4. SOM-based Hand Gesture Recognition for Virtual Interactions
    - Shuai Jin, Yi Li, Guang-ming Lu, Jian-xun Luo, Wei-dong Chen, Xiao-xiang Zheng

WORKSHOP:
 Advanced Applications in Stereographic & Panoramic Visualization:
 Content Creation & Display

-- March 20th Sunday, 15:15-16:45 | Organizer: Sarah Kenderdine

Speakers:

  • Paul Bourke (WASP)
  • Sarah Kenderdine (ALiVE/Museum Victoria)
  • Jeffrey Shaw (ALiVE/CityU)

Co-located Conferences

IEEE VR2011
3DUI2011
JST Week
 

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